Free Tool

How Much Does an App Cost?

Get an instant, credible ballpark for building your app — pick your platform, complexity, and features, and see a cost range plus a realistic timeline.

  • Cost range and timeline
  • Runs in your browser
  • Feature-by-feature

Platform

App complexity

Features

Design level

Extras

$0 Estimated build cost (one-time)
—Timeline
MediumComplexity
Cost breakdown
Scope summary
    Instant ballpark. Your exact quote is confirmed after a free scoping call — real cost depends on detailed requirements, integrations, and timeline.

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    App budgets

    There is no single figure

    Cost is driven by feature count and complexity, not by platform or screen count — which is why the honest answer is a range, and why the range is wide. A booking form and a marketplace with payments are both “an app”.

    This narrows it using the things that actually move the number, so you get a figure you can take to a developer instead of a guess.

    Six things that move the number

    Every one of them is design, build, test and maintenance work. The first is the single largest factor, the fifth matters less than people expect, and screen count is not on the list at all.

    • Feature count is the largest factor by a distance. Backend complexity is next: an app that reads data is far cheaper than one where users create and share it.
    • Integrations — payments, maps, messaging, third-party APIs — each add build and test work. Design depends entirely on whether you use a component library or a bespoke system.
    • Compliance is the one that surprises people: health, finance and children’s apps carry real additional engineering.
    What actually sets the price
    Feature countLargest factor
    Backend complexityMajor
    IntegrationsMajor
    Design approachModerate
    PlatformsLess than you think
    Screen countNOT A FACTOR
    Define the features and the range narrows. An app in the abstract cannot be priced

    iOS and Android: the honest answer

    Building both natively is not double the cost, but it is not the same cost either — and the reason is worth understanding before you cut a platform to save money.

    • Design, backend and product decisions are done once. Only the front-end work doubles.
    • That typically puts two native apps at roughly 1.5 to 1.8 times a single platform, not 2.
    • Cross-platform frameworks reduce it further and are the right answer for most business apps. Native still wins for heavy device features, high-performance graphics, or the smoothest possible interface.
    Two native apps against one
    What people assume
    DesignDoubled
    BackendDoubled
    Front-endDoubled
    2×
    What it costs
    DesignDone once
    BackendDone once
    Front-endDoubled
    1.5–1.8×
    Only the front-end work doubles. Everything above it is shared.

    The cost nobody budgets for

    Apps are not finished when they ship. Operating systems update twice a year and can break things, devices change, libraries get deprecated, and app stores change their requirements.

    • An app with no maintenance budget stops working within about two years — not because anyone broke it, but because everything around it moved.
    • Budget an ongoing annual figure as a percentage of the build cost for maintenance alone, before any new features.
    • The App Maintenance Cost Calculator puts that at 18–25% of build cost per year, which is the figure to budget against.
    What happens if you budget nothing
    1. 1LaunchEverything works. Nothing is owed yet.
    2. 2Months 6–12First OS update. Something breaks.
    3. 3Year 2Deprecated libraries, new devices, new store rules.
    Lifespan unmaintained~2 years

    How to spend less without building less well

    Four moves, and the first one is the only one that reliably works — because it reduces scope rather than quality.

    • Cut features, not quality. Ship five things that work over twelve that half work. The App MVP Feature Prioritizer is built for exactly that call.
    • Use cross-platform unless you have a specific reason not to, and buy the plumbing — auth, payments and notifications are solved problems.
    • Validate before building. The cheapest app is the one you did not build because the demand was not there.
    Four moves, in order of effect
    Cut features, not qualityBiggest saving
    Cross-platform by defaultLarge saving
    Buy auth, payments, notificationsSolved problems
    Validate before buildingSaves the whole budget
    Five features that work beat twelve that half work
    The short version

    Four numbers worth keeping

    1.5–1.8×
    What two native apps cost against one. Not double.
    2 years
    How long an unmaintained app keeps working.
    0
    Effect of screen count on the figure. It is features that cost.
    101
    Free tools on Parix.ai, none of them behind a sign-up.
    Free, and staying free

    Why Parix.ai gives this away

    We quote app builds for a living, and the hardest part of the conversation is always the same: a client with a number in mind and no feature list. Narrowing that before anyone pays for a scoping session is free, and it makes the project better.

    Price my app

    Who uses it

    Founders sizing a build before approaching developers, product managers sanity-checking a quote, and agencies giving a client a range without a full scoping session.

    If it is a SaaS, not an app

    The SaaS MVP Cost Estimator is the closer fit, and our mobile app development team can tell you which of the two your idea actually is.

    Take the range, not the midpoint

    A range is the honest output of a feature list. Treating its lower end as the budget is how projects run out of money in month four — plan against the top of it.